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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2005-2012, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_ILM_THREAD_H #define INCLUDED_ILM_THREAD_H //----------------------------------------------------------------------------- // // class Thread // // Class Thread is a portable interface to a system-dependent thread // primitive. In order to make a thread actually do something useful, // you must derive a subclass from class Thread and implement the // run() function. If the operating system supports threading then // the run() function will be executed int a new thread. // // The actual creation of the thread is done by the start() routine // which then calls the run() function. In general the start() // routine should be called from the constructor of the derived class. // // The base-class thread destructor will join/destroy the thread. // // IMPORTANT: Due to the mechanisms that encapsulate the low-level // threading primitives in a C++ class there is a race condition // with code resembling the following: // // { // WorkerThread myThread; // } // myThread goes out of scope, is destroyed // // and the thread is joined // // The race is between the parent thread joining the child thread // in the destructor of myThread, and the run() function in the // child thread. If the destructor gets executed first then run() // will be called with an invalid "this" pointer. // // This issue can be fixed by using a Semaphore to keep track of // whether the run() function has already been called. You can // include a Semaphore member variable within your derived class // which you post() on in the run() function, and wait() on in the // destructor before the thread is joined. Alternatively you could // do something like this: // // Semaphore runStarted; // // void WorkerThread::run () // { // runStarted.post() // // do some work // ... // } // // { // WorkerThread myThread; // runStarted.wait (); // ensure that we have started // // the run function // } // myThread goes out of scope, is destroyed // // and the thread is joined // //----------------------------------------------------------------------------- #include "IlmBaseConfig.h" #include "IlmThreadExport.h" #include "IlmThreadNamespace.h" #if defined _WIN32 || defined _WIN64 #ifdef NOMINMAX #undef NOMINMAX #endif #define NOMINMAX #include <windows.h> #include <process.h> #elif HAVE_PTHREAD #include <pthread.h> #endif ILMTHREAD_INTERNAL_NAMESPACE_HEADER_ENTER // // Query function to determine if the current platform supports // threads AND this library was compiled with threading enabled. // ILMTHREAD_EXPORT bool supportsThreads (); class ILMTHREAD_EXPORT Thread { public: Thread (); virtual ~Thread (); void start (); virtual void run () = 0; private: #if defined _WIN32 || defined _WIN64 HANDLE _thread; #elif HAVE_PTHREAD pthread_t _thread; #endif void operator = (const Thread& t); // not implemented Thread (const Thread& t); // not implemented }; ILMTHREAD_INTERNAL_NAMESPACE_HEADER_EXIT #endif // INCLUDED_ILM_THREAD_H