%PDF- %PDF-
Direktori : /proc/self/root/proc/thread-self/root/proc/self/root/usr/include/glvnd/ |
Current File : //proc/self/root/proc/thread-self/root/proc/self/root/usr/include/glvnd/libglxabi.h |
/* * Copyright (c) 2013, NVIDIA CORPORATION. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * unaltered in all copies or substantial portions of the Materials. * Any additions, deletions, or changes to the original source files * must be clearly indicated in accompanying documentation. * * If only executable code is distributed, then the accompanying * documentation must state that "this software is based in part on the * work of the Khronos Group." * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #if !defined(__LIB_GLX_ABI_H) #define __LIB_GLX_ABI_H #include <stdint.h> #include <GL/glx.h> #include "glvnd/GLdispatchABI.h" #if defined(__cplusplus) extern "C" { #endif /*! * \defgroup glxvendorabi GLX Vendor ABI * * Definition of ABI exported by libGLX.so to libGLX_VENDOR.so libraries. * * Each vendor is associated with three distinct dispatch table types: * * - static GLX dispatch table: this is the fixed list of GLX 1.4 entrypoints * provided by the vendor at load time during the initial handshake. * - dynamic GLX dispatch table: this is a structure allocated by the API * library at runtime used to manage GLX extension functions which are not * present in the static table. * - core GL dispatch table: this is a structure maintained by the API library * which contains both GL core (static) and GL extension (dynamic) functions. * * Note that while the implementations of most GLX functions in a vendor * library is mostly unchanged from a traditional, single-vendor driver, libGLX * has additional requirements for GLXContext and GLXFBConfig handle values. * * First, all GLXContext and GLXFBConfig handles have to be unique between * vendor libraries. That is, every GLXContext or GLXFBConfig handle must map * to exactly one vendor library, so that libGLX knows which library to dispatch * to. * * To do that, all GLXContext and GLXFBConfig handles *must* be a pointer to an * address that the vendor library somehow controls. The address doesn't need * to be readable or writable, but it must be an address that no other vendor * library would use. * * The address could be a pointer to a structure, or an address in a statically * or dynamically allocated array. It could even be a file mapping, or even an * offset into wherever the vendor library itself is mapped. * * A vendor library may not, however, use anything like an index or an XID for * a GLXContext or GLXFBConfig handle. * * GLXContext handles must also be globally unique across all display * connections in the entire process. That is, a vendor library may not return * the same GLXContext handle for two different contexts, even if they're on * different displays or different servers. * * GLXFBConfigs may be duplicated between multiple displays, as long as they * are still unique between vendors. Some applications even depend on this: * They will look up a GLXFBConfig handle with one connection, and then try to * use that config on another connection. * * @{ */ /*! * Current version of the ABI. * * This version number contains a major number in the high-order 16 bits, and * a minor version number in the low-order 16 bits. * * The major version number is incremented when an interface change will break * backwards compatibility with existing vendor libraries. The minor version * number is incremented when there's a change but existing vendor libraries * will still work. */ #define GLX_VENDOR_ABI_MAJOR_VERSION ((uint32_t) 1) #define GLX_VENDOR_ABI_MINOR_VERSION ((uint32_t) 0) #define GLX_VENDOR_ABI_VERSION ((GLX_VENDOR_ABI_MAJOR_VERSION << 16) | GLX_VENDOR_ABI_MINOR_VERSION) static inline uint32_t GLX_VENDOR_ABI_GET_MAJOR_VERSION(uint32_t version) { return version >> 16; } static inline uint32_t GLX_VENDOR_ABI_GET_MINOR_VERSION(uint32_t version) { return version & 0xFFFF; } /*! * This opaque structure stores function pointers for GLX extension functions. * It is allocated at runtime by the API library. Vendor-provided dispatch * functions retrieve and operate on this structure using the API below. */ typedef struct __GLXvendorInfoRec __GLXvendorInfo; /**************************************************************************** * API library exports * ****************************************************************************/ /*! * Functions exported by libGLX.so. * * These functions are exported by libGLX, and should be used by the * vendor-implemented dispatch functions to lookup and call into the right * vendor. * * These functions should only be called from the GLX dispatch functions, never * from the actual implementation of any function. libGLX.so may be holding a * non-recursive lock when it calls into the vendor library, so trying to call * back into libGLX could deadlock. */ typedef struct __GLXapiExportsRec { /*! * This fetches the appropriate dynamic GLX dispatch table given the display * and screen number. */ __GLXvendorInfo *(*getDynDispatch)(Display *dpy, const int screen); /*! * This function retrieves the appropriate current dynamic dispatch table, * if a GL context is current. Otherwise, this returns NULL. */ __GLXvendorInfo *(*getCurrentDynDispatch)(void); /*! * This function retrieves an entry point from the dynamic dispatch table * given an index into the table. */ __GLXextFuncPtr (*fetchDispatchEntry) (__GLXvendorInfo *dynDispatch, int index); /************************************************************************ * This routine is used by the vendor to lookup its context structure. * The contents of this structure are opaque to the API library and * vendor-dependent. ************************************************************************/ /*! * This retrieves the current context for this thread. */ GLXContext (*getCurrentContext)(void); /************************************************************************ * These routines are used by vendor dispatch functions to look up * and add mappings between various objects and vendors. ************************************************************************/ /*! * Records the vendor for a context. The vendor must be the one returned * for the XVisualInfo or GLXFBConfig that the context is created from. * * \param dpy The display pointer. * \param context The context handle. * \param vendor The vendor that created the context. * \return Zero on success, non-zero on error. */ int (*addVendorContextMapping)(Display *dpy, GLXContext context, __GLXvendorInfo *vendor); /*! * Removes a mapping from context to vendor. The context must have been * added with \p addVendorContextMapping. */ void (*removeVendorContextMapping)(Display *dpy, GLXContext context); /*! * Looks up the vendor for a context. * * If no mapping is found, then this function will return \c NULL. No * errors are raised, so the dispatch function must raise any appropriate X * errors. * * Note that this function does not take a display connection, since * there are cases (e.g., glXGetContextIDEXT) that take a GLXContext but * not a display. * * \param context The context to look up. * \return The vendor for the context, or NULL if no matching context was * found. */ __GLXvendorInfo * (*vendorFromContext)(GLXContext context); int (*addVendorFBConfigMapping)(Display *dpy, GLXFBConfig config, __GLXvendorInfo *vendor); void (*removeVendorFBConfigMapping)(Display *dpy, GLXFBConfig config); __GLXvendorInfo * (*vendorFromFBConfig)(Display *dpy, GLXFBConfig config); int (*addVendorDrawableMapping)(Display *dpy, GLXDrawable drawable, __GLXvendorInfo *vendor); void (*removeVendorDrawableMapping)(Display *dpy, GLXDrawable drawable); /*! * Looks up the vendor for a drawable. * * If the drawable was created from another GLX function, then this will * return the same vendor library that was used to create it. * * If the drawable was not created from GLX (a regular X window, for * example), then libGLX.so will use the x11glvnd server extension to * figure out a vendor library. * * All of this should be opaque to a dispatch function, since the only * thing that matters is finding out which vendor to dispatch to. */ __GLXvendorInfo * (*vendorFromDrawable)(Display *dpy, GLXDrawable drawable); } __GLXapiExports; /***************************************************************************** * API library imports * *****************************************************************************/ /*! * This structure stores required and optional vendor library callbacks. */ typedef struct __GLXapiImportsRec { /*! * Checks if the vendor library can support a given X screen. If this * returns false, then libGLX will fall back to the indirect rendering * library (if one exists). * * \param dpy The display connection. * \param screen The screen number. * \return True if the vendor library can support this screen. */ Bool (* isScreenSupported) (Display *dpy, int screen); /*! * This retrieves the pointer to the real GLX or core GL function. * * \param procName The name of the function. * \return A pointer to a function, or \c NULL if the vendor does not * support the function. */ void *(*getProcAddress) (const GLubyte *procName); /*! * This retrieves vendor-neutral functions which use the * __GLXdispatchTableDynamic API above to dispatch to the correct vendor. * * A vendor library must provide a dispatch function for all GLX functions * that it supports. If \c getDispatchAddress returns NULL, but * \c getProcAddress returns non-NULL, then libGLX will assume that the * function is a GL function, not GLX. * * That allows libGLX to dispatch GL and GLX functions correctly, even in * the case of a GL function that starts with "glX". * * \param procName The name of the function. * \return A pointer to a function, or \c NULL if the vendor does not * support the function or \p procName is not a GLX function. */ void *(*getDispatchAddress) (const GLubyte *procName); /*! * This notifies the vendor library which dispatch table index is * assigned to a particular GLX extension function. */ void (*setDispatchIndex) (const GLubyte *procName, int index); /*! * (OPTIONAL) This notifies the vendor library when an X error was * generated due to a detected error in the GLX API stream. * * This may be \c NULL, in which case the vendor library is not notified of * any errors. * * \note this is a notification only -- libGLX takes care of actually * reporting the error. * * \param dpy The display connection. * \param error The error code. * \param resid The XID associated with the error, if any. * \param opcode The minor opcode of the function that generated the error. * \param coreX11error True if the error code is a core X11 error, or False * if it's a GLX error code. * * \return True if libGLX should report the error to the application. */ Bool (*notifyError) (Display *dpy, unsigned char error, XID resid, unsigned char opcode, Bool coreX11error); /* * The vendor library may use the isPatchSupported, initiatePatch, * releasePatch, and patchThreadAttach callbacks to re-write libglvnd's * entrypoints at make current time, provided no other contexts are current * and the TLS model supports this functionality. This is a performance * optimization that may not be available at runtime; the vendor library * must not depend on this functionality for correctness. * * To use this optimization, the vendor library must provide at least the * isPatchSupported and initiatePatch entrypoints. */ /*! * (OPTIONAL) Checks to see if the vendor library supports patching the * given stub type and size. * * \param type The type of entrypoints. This will be a one of the * __GLDISPATCH_STUB_* values. * \param stubSize The maximum size of the stub that the vendor library can * write, in bytes. * \param lookupStubOffset A callback into libglvnd to look up the address * of each entrypoint. */ GLboolean (* isPatchSupported)(int type, int stubSize); /*! * (OPTIONAL) Called by libglvnd to request that a vendor library patch its * top-level entrypoints. * * The vendor library should use the \p lookupStubOffset callback to find * the addresses of each entrypoint. * * This function may be called more than once to patch multiple sets of * entrypoints. For example, depending on how they're built, libOpenGL.so * or libGL.so may have their own entrypoints that are separate functions * from the ones in libGLdispatch. * * Note that during this call is the only time that the entrypoints can be * modified. After the call to \c initiatePatch returns, the vendor library * should treat the entrypoints as read-only. * * \param type The type of entrypoints. This will be a one of the * __GLDISPATCH_STUB_* values. * \param stubSize The maximum size of the stub that the vendor library can * write, in bytes. * \param lookupStubOffset A callback into libglvnd to look up the address * of each entrypoint. * * \return GL_TRUE if the vendor library supports patching with this type * and size. */ GLboolean (*initiatePatch)(int type, int stubSize, DispatchPatchLookupStubOffset lookupStubOffset); /*! * (OPTIONAL) Called by libglvnd to notify the current vendor that it no * longer owns the top-level entrypoints. * * Libglvnd will take care of the restoring the entrypoints back to their * original state. The vendor library must not try to modify them. */ void (*releasePatch)(void); /*! * (OPTIONAL) Called at the start of window-system functions (GLX and EGL). * This callback allows vendor libraries to perform any per-thread * initialization. * * This is basically a workaround for broken applications. A lot of apps * will make one or more invalid GLX/EGL calls on a thread (often including * a MakeCurrent with invalid parameters), and then will try to call an * OpenGL function. * * A non-libglvnd-based driver would be able to initialize any thread state * even on a bogus GLX call, but with libglvnd, those calls wouldn't get * past libGLX. * * This function is optional. If it's \c NULL, then libGLdispatch will * simply ignore it. * * \note This function may be called concurrently from multiple threads. */ void (*patchThreadAttach)(void); } __GLXapiImports; /*****************************************************************************/ #define __GLX_MAIN_PROTO_NAME "__glx_Main" #define __GLX_MAIN_PROTO(version, exports, vendor, imports) \ Bool __glx_Main(uint32_t version, \ const __GLXapiExports *exports, \ __GLXvendorInfo *vendor, \ __GLXapiImports *imports) typedef Bool (*__PFNGLXMAINPROC) (uint32_t version, const __GLXapiExports *exports, __GLXvendorInfo *vendor, __GLXapiImports *imports); /*! * Vendor libraries must export a function called __glx_Main() with the * following prototype. * * This function also performs a handshake based on the ABI version number. * Vendor libraries can optionally use the version number to support older * versions of the ABI. * * \param[in] version The ABI version. The upper 16 bits contains the major version * number, and the lower 16 bits contains the minor version number. * * \param[in] exports The table of functions provided by libGLX. This pointer will * remain valid for as long as the vendor is loaded. * * \param[in] vendor The opaque pointer used to identify this vendor library. This * may be used in future versions to provide additional per-vendor information. * * \param[out] imports The function table that the vendor library should fill * in. The vendor library must assign every non-optional function in the * struct. * * \return True on success. If the vendor library does not support the * requested ABI version or if some other error occurs, then it should return * False. */ Bool __glx_Main(uint32_t version, const __GLXapiExports *exports, __GLXvendorInfo *vendor, __GLXapiImports *imports); /*! * @} */ #if defined(__cplusplus) } #endif #endif /* __LIB_GLX_ABI_H */